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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
Sauber C13

First seen in sim racing with GP2 (1996).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Nano Games have released an update for HDC that fixes most of the gameplay issues I found when testing the software. Their next update after this should address the poor performance problems.

Build notes:

we’ve released a “quality of life” patch to deal with some of the issues you’ve reported, here’s the list of changes:

1. Display mode switch
In the Graphics settings, you can now select between fullscreen, windowed, fullscreen windowed and multi-monitor mode.

2. Camera adjustment
In Pause Menu, you can adjust the position of 3rd person camera and all three cabin views, too.
As before, sensitivity and axes inversion is available in controller settings.

3. Xbox 360 controller & Dead Zone setting
We’ve added a dead zone setting to all controllers – this will help with the issues some xbox 360 gamepad users have reported.

4. Controller configuration & icons
We fixed reported issues with controller configuration.
We have also cleaned up the bug with wrong device icon in the controller settings.

5. Ultra graphics settings
We have added an Ultra preset to the graphics settings.

As you can see, we’ve begun with camera issues, settings issues and gamepad support. Performance fixes and wheel controller updates will be included in upcoming patches.

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