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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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A game overview has been posted on the official GP3 Web site that details everything announced so far.

Full text:

Overview of Grand Prix 3

The Formula One car racing simulation of the complete Grand Prix season featuring real circuits, real teams, real drivers and real cars reproduced accurately as licensed by Formula One Administration Limited. Featuring Driving Aids for rookies, Quick Race, Non-Championship Races and the complete Championship Season with full qualifying and practice days, pit stops, complete car set ups and data logging.

Created by Geoff Crammond, the genius behind the best sellers F1 Grand Prix and Grand Prix 2.

Game Features

Real teams, real tracks and real races of the 1998 Championship Season.
Official licensed product endorsed by Formula One Administration Limited.
Compete in Quick Race, Non-Championship Race or the full Championship Season.
Five Levels of Difficulty from Rookie to Ace.
Eight Driving Aids including Auto Brakes, Auto Gears, Self-correcting Spin, Indestructible, Ideal Line, and Suggested Gear, Throttle help and Steering help.
Virtual cockpit.
Highly detailed vehicle/track 3D graphics in both hardware and software modes
Weather effects.
A wide range of TV and Game-style camera views, including new spectator view.
Multiplayer on LAN for 4+.
Completely rebuilt simulation system featuring new Physics, Full Tumble, etc.
Technology leading audio including 3D sound.
Force Feedback support.

Standard car set-up options including:

Front/Rear wings
Brake balance
Gear ratios

Advanced Car Set up procedures include adjustments to:

Springs
Ride Height
Dampers
Anti-Roll Bars with full reference guide

Highly detailed performance analysis including data logging with a wealth of information on each saved lap including:

Speed
Steering Demand
RPM
Throttle
Brake
Gear Use
Ride Height (for each wheel)
Suspension Travel (for each wheel)
Wheel Spin (for each wheel)
Longitudinal & lateral acceleration

Technical Specifications

Minimum:
Windows 95/98
Intel Pentium II 266Mhz or AMD K6-2 or higher
32Mb RAM
2Mb Video card
4x CD-ROM Drive

Minimum 3D support:
Windows 95/98
Intel Pentium II 266Mhz or AMD K6-2 or higher
32Mb RAM
8Mb Direct X7.0 compatible video card

Reccomended
Intel Pentium III 450Mhz or AMD Athlon or Higher
64Mb RAM
16Mb DirectX7.0 compatible video card

one CD per machine required for multiplayer games

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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