Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Quite a few gaming news sites are reporting the news that Kazunori Yamauchi, creator of Gran Turismo, has stated that GT7 could come to PC based on an interview conducted by GT Planet that I encourage you to read.
However, I’m not going to hold my breath. He also stated that: “There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform.”
Reading that, honestly, seems like more of a confirmation that it would never release on PC because there are vastly more low-spec PCs than higher end machines and if that is truly his caveat to PC release, then it’s never going to actually happen. Sorry.
But let’s say that it does… I really think this would be a huge positive. Potentially the only loser in the whole scenario would be Sony and possibly Microsoft because they’d perhaps be forced to do the same with future Forza titles.
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