Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The Galmer chassis only entered competition with three drivers behind the wheel, yet won with two of them. The highlight was a win in the 1992 Indianapolis 500 with Al Unser Jr.
With Chevrolet power again for 1993 the chassis only entered a few races and proved uncompetitive. The only chassis that year not to score a single point.
First seen in sim racing with IndyCar Racing (1993).