If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
The Galmer chassis only entered competition with three drivers behind the wheel, yet won with two of them. The highlight was a win in the 1992 Indianapolis 500 with Al Unser Jr.
With Chevrolet power again for 1993 the chassis only entered a few races and proved uncompetitive. The only chassis that year not to score a single point.
First seen in sim racing with IndyCar Racing (1993).