Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
If this is an April Fools then I don’t get it, so I’ll share the news as if it’s real.
iRacing today announced that they have scanned a Formula Vee car. Based on a pre-1963 Volkswagen Beetle suspension and chassis, the Formula Vee has been a stepping stone for such racing legends as Niki Lauda, Emerson Fittipaldi, Keke Rosberg, and Nelson Piquet in their driving careers. Since 1964, the class has crowned an annual champion at the SCCA Runoffs in the United States, while international variants have been prominent in South America, Europe, Australia, and Africa, with many of them still crowning annual champions.
For those wondering, the sticker on the side says “This Car Climbed Mount Washington”. Mt Washington hosts a hillclimb event. Maybe that’s an indication of what’s really being announced here?
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.