Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
If this is an April Fools then I don’t get it, so I’ll share the news as if it’s real.
iRacing today announced that they have scanned a Formula Vee car. Based on a pre-1963 Volkswagen Beetle suspension and chassis, the Formula Vee has been a stepping stone for such racing legends as Niki Lauda, Emerson Fittipaldi, Keke Rosberg, and Nelson Piquet in their driving careers. Since 1964, the class has crowned an annual champion at the SCCA Runoffs in the United States, while international variants have been prominent in South America, Europe, Australia, and Africa, with many of them still crowning annual champions.
For those wondering, the sticker on the side says “This Car Climbed Mount Washington”. Mt Washington hosts a hillclimb event. Maybe that’s an indication of what’s really being announced here?
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