As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Right now we only have a single image and the news they’re being worked on. It looks like either scanning is done (or they used CAD) so that they have the renders you can see in the image.
Here is the iRacing press release:
BEDFORD, MA (September 5, 2019) –– iRacing and Supercars are pleased to announce that the Ford Mustang and Holden Commodore ZB are undergoing development for future addition to the simulation. The new cars, which are being provided by DJR Team Penske and Triple Eight Racing, will be used in the Gfinity Supercars Eseries, Supercars’ virtual eSport world championship, after their debut in 2020.
“Australian iRacers are some of the most passionate and talented simracers we’ve ever seen,” said iRacing.com Motorsport Simulations executive producer Steve Myers. “We’re always happy to support our community Down Under, and adding the current generation of Supercars was a no-brainer. We can’t wait for the new cars to debut in next year’s Gfinity Supercars Eseries, and for the rest of the world to learn what we already know about these cars: they’re absolute beasts on the track.”
“iRacing is the ideal partner for Supercars in further developing the Gfinity Supercars Eseries,” said Mitch Kane, Partnerships Manager, Supercars. “The addition of the new Ford Mustang and Holden Commodore ZB and iRacing’s ultra-realistic simracing platform are a perfect marriage as we look to grow our involvement in eSports through our own world championship series.”
The new vehicles will further expand iRacing’s current Supercars offering to its base of more than 90,000 active users worldwide. iRacing already boasts multiple Supercars tracks, including Bathurst, Phillip Island, and Oran Park, three of the most recognizable race circuits in Australia. Currently, the Ford Falcon FG and Holden Commodore VF are available to drive on any of iRacing’s 80 worldwide tracks.
Meanwhile, the Gfinity Supercars Eseries was announced earlier this year, with many of the top simracers in Australia and New Zealand earning their way into the championship. As with iRacing’s other worldwide eSports offerings, real-world teams like Red Bull Holden Racing Team, Walkinshaw Andretti United, and Boost Mobile Racing have all established teams in the championship. The series kicks off on September 24 with live broadcasts of all six of its events on multiple platforms, including Fox Sports Australia and Supercars’ own website and social media channels.
For more information on iRacing and for special offers, visit www.iRacing.com. For more information on Supercars, visit www.supercars.com.
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