Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Before I get into analysis of the video and images released today, check out the trailer below:
That’s a pretty cool trailer, and I am really excited to be able to roleplay my own team in F1 2020. It should provide way more immersion!
I’m now going to go through both the video and images and talk about what I see…
Driver customisation:
You can alter the appearance of the driver, driver suit, helmet, gloves, car livery and car number. These changes will be visible in-game. It appears that you can only select from a set of textures Codemasters provide, so that’s a bit disappointing as I know how much I’d love to go at a template…
Teammate (second driver):
You can select your teammate, including drivers who have not yet started an F1 race in real-life.
Engine supply:
You can choose your engine supplier from the four real-world engine suppliers in Formula One. Really interesting to see (based on this screenshot) that Ferrari is rated so much higher than Mercedes.
Sponsors:
You can select sponsors and they show in predetermined positions on your predetermined livery supplied by Codemasters. It appears that you CANNOT select any real-life sponsor, they are all fictional.
Factory Building:
It appears you can build and upgrade your factory, giving you an advantage in development, improving skills in the simulator, etc.
(Engine)
(Aerodynamics)
(Chassis)
(Durability)
Personnel management seems like a major factor. You’ll have to schedule time for your staff and try to improve them over time, but be aware that sending a driver to fitness camp could have a knock-on effect such as less time dedicated to sponsors…
(Marketing)
(Simulator)
I assume there won’t be a choice of software on this…
I am incredibly impressed by what they’ve put together here. I think a lot of people will be using this option to create their own team rather than replacing one of the real-life drivers. Previously I feel it’s been difficult for me to find a reason to do more than a single season, but building your own team and seeing progression there may just get me in there for more than that.
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