Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Before I get into analysis of the video and images released today, check out the trailer below:
That’s a pretty cool trailer, and I am really excited to be able to roleplay my own team in F1 2020. It should provide way more immersion!
I’m now going to go through both the video and images and talk about what I see…
Driver customisation:
You can alter the appearance of the driver, driver suit, helmet, gloves, car livery and car number. These changes will be visible in-game. It appears that you can only select from a set of textures Codemasters provide, so that’s a bit disappointing as I know how much I’d love to go at a template…
Teammate (second driver):
You can select your teammate, including drivers who have not yet started an F1 race in real-life.
Engine supply:
You can choose your engine supplier from the four real-world engine suppliers in Formula One. Really interesting to see (based on this screenshot) that Ferrari is rated so much higher than Mercedes.
Sponsors:
You can select sponsors and they show in predetermined positions on your predetermined livery supplied by Codemasters. It appears that you CANNOT select any real-life sponsor, they are all fictional.
Factory Building:
It appears you can build and upgrade your factory, giving you an advantage in development, improving skills in the simulator, etc.
(Engine)
(Aerodynamics)
(Chassis)
(Durability)
Personnel management seems like a major factor. You’ll have to schedule time for your staff and try to improve them over time, but be aware that sending a driver to fitness camp could have a knock-on effect such as less time dedicated to sponsors…
(Marketing)
(Simulator)
I assume there won’t be a choice of software on this…
I am incredibly impressed by what they’ve put together here. I think a lot of people will be using this option to create their own team rather than replacing one of the real-life drivers. Previously I feel it’s been difficult for me to find a reason to do more than a single season, but building your own team and seeing progression there may just get me in there for more than that.
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