Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
First seen in sim racing with Grand Prix Legends (1998).
With the best brakes and a screaming useful engine the Ferrari securely maintains its right to a place on the grid. The Ferrari is a racers car, an extremely enjoyable ride – but it does fail to hold the speed of the Lotus or Eagle on the straights.
A lot of its single failure in speed can be clawed back with it’s stability under braking as it’s possible to brake later and less and reacts very well to braking in turns.
The Ferrari is good for a beginner, it drives as you expect, brakes as you expect and of course provides a very enjoyable ride for rookie and pro.