Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Frontier streamed a pre-recorded community update that included coverage of F1 Manager 24 and have helpfully cut the applicable 10-minute segment out and uploaded it so I can embed it below. It places significant focus on the previously announced new ‘create a team’ mode and, as I suspected, confirmed it will have generic (fake) sponsors, etc.
Here are the major things of note:
– (02:15) Discussion of “create a team” begins
– Create a team is an 11th team, does not replace one of the real teams
– Mentions a livery creation tool (but doesn’t show it)
– Livery creation tool can also do helmets and suits
– You can pull real drivers into your team or use generated ones
– You can set your budget for your team
– You will negotiate with fake sponsors and place them on your car. A little bit of footage is shown of logo placement on car and suit
– You will have “freedom to create your team logo”
– You can have one-off liveries for single races, etc
– Sponsor negotiation discussed, not much detail given but it sounds like sponsors will set targets for you to achieve
– Mechanical failures, new cameras, driver personality changes were mentioned in closing
View this video on YouTube: https://youtu.be/gCxcL7arqoQ and please consider subscribing to RSC’s main channel.
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