Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Despite not actually announcing the patch on their product site, EA have updated F1 23 with a patch that adds a livery, fixes and tweaks a number of items (listed below), along with disabling their DLSS 3 Frame Generation that didn’t actually work since launch.
Changelog:
Fixed the rendering of the McLaren Chrome livery in MyTeam mode
Improved the fog effect used for replay cameras on night tracks
Fixed issue with unbalanced grip levels on the starting grid in the wet
Fixed an issue where Slick tyres can be assigned to a player when rest of field are on wets after a red flag in dynamic weather
Fixed an issue where, when racing at Japan/Suzuka, some AI drivers would run out of fuel in a 100% race
Fixed a visual issue where Podium Pass XP did not show it being awarded correctly
Disabled DLSS 3 Frame Generation
Fixed various usability issues in Elimination mode
Various Minor Fixes
General Stability Improvements
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