Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Despite not actually announcing the patch on their product site, EA have updated F1 23 with a patch that adds a livery, fixes and tweaks a number of items (listed below), along with disabling their DLSS 3 Frame Generation that didn’t actually work since launch.
Changelog:
Fixed the rendering of the McLaren Chrome livery in MyTeam mode
Improved the fog effect used for replay cameras on night tracks
Fixed issue with unbalanced grip levels on the starting grid in the wet
Fixed an issue where Slick tyres can be assigned to a player when rest of field are on wets after a red flag in dynamic weather
Fixed an issue where, when racing at Japan/Suzuka, some AI drivers would run out of fuel in a 100% race
Fixed a visual issue where Podium Pass XP did not show it being awarded correctly
Disabled DLSS 3 Frame Generation
Fixed various usability issues in Elimination mode
Various Minor Fixes
General Stability Improvements
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