Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The self-labelled simcade title, Hot Lap Racing, is looking good! A new trailer has been released, showing off a full lap at the Circuito de Navarra track. Check it out below.
The general physics look reasonable enough and remind be of the original GRID games.
View this video on YouTube: https://youtu.be/ovVy9TMXvaI and please consider subscribing to RSC’s main channel.
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