Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
I’m unsure whether this means they will be licensing drivers and teams one by one, or if a series has been licensed, but in a recent tweet Zero Games have shown off a livery for Enzo Peugeot of the French F4 championship.
December 18 Edit: Confirmed on Twitter, the studio have licensed various teams and drivers from various F3 and F4 championships around the world to bring in real liveries and an “all stars” set of opponents.
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