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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Codemasters have deployed an update for F1 22 that fixes tire allocation issues, fixes F2 car issues and a number of other changes detailed below:

– Elimination limited-time event is now available
– Fixed an issue where players and AI could receive an incorrect DSQ in the race for not using multiple tyre compounds
– Fixed an issue where tyre compound allocation options were not visible in in-progress career saves
– Fixed an issue where players were unable to change tyre allocation in career weekends beyond the first weekend of the season
– Replacement of Cem Bölükbasi with Tatiana Calderon to Charouz Racing System in F2 2022
– Fixed an issue where F2 2022 vehicles were struggling to finish 50% races on Miami due to excessive fuel consumption
– Addition of F2 2022 showroom stats and history
– Fixed a crash on PS4 when loading into splitscreen using two steering wheels
– Fixed an issue in Spectator mode where cars would be seen hitting the rev limiter
– Fixed an issue where, on certain cars, the DRS lights on the in-game steering wheels were not lighting up when entering DRS zones
– Fixed an issue on the Mercedes car where part of a front wing appears attached after taking damage
– Updates and adjustments to Alpine livery colour
– Fixed an issue on the Alfa Romeo car where left mirror is incorrecly mapped with the wrong material
– Fixed an issue where Mick Schumacher would not be wearing a helmet after switching team in Career
– Various Minor Fixes
– General Stability Improvements

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F1 22

F1 22 is the fifteenth title in the Formula One series developed by Codemasters and is the first to include the vast changes to the regulations that year.

 
 
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