Featured

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Codemasters have released an update for F1 22 that updates liveries, car 3D bodies and adds Portimao and Shanghai in career mode after your first season. The patch also includes DLSS 3, which means you’ll likely now see most tech YouTubers switch to F1 22 for their benchmarking for 40 series GPUs from NVIDIA.

Trailer:

View this video on YouTube. Please consider subscribing to RSC’s channel.

Build notes:

– Visual F1® Sport Liveries Update to match the real season closer
– Portimao and Shanghai circuits are now available in Season 2 and beyond in Career modes
– Added an option to allow the player more flexibility in tyre selection per session during a race weekend
– Added support for NVIDIA DLSS 3
– Updated and improved delta times when using ‘Immersive’ Safety Car feature
– Updated Mika Häkkinen’s helmet
– Updated Liam Lawson’s flag of nationality on his Carlin Formula 2™ car
– Fixed an issue where with ‘The Griddy’ emote equipped, the podium celebration did not show
– Fixed an issue where, in certain circumstances, players could receive a jolt to their wheel instead of a ‘fade-in’ feeling of force feedback
– Fixed an issue where the water droplet effect is missing on the ‘TV Pod’ camera angle when driving the Alpine F1® car
– Updated and improved UDP data being sent between qualifying and race sessions
– Various minor fixes
– General stability improvements

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.