Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Codemasters have released an update for F1 22 that updates liveries, car 3D bodies and adds Portimao and Shanghai in career mode after your first season. The patch also includes DLSS 3, which means you’ll likely now see most tech YouTubers switch to F1 22 for their benchmarking for 40 series GPUs from NVIDIA.
Trailer:
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Build notes:
– Visual F1® Sport Liveries Update to match the real season closer
– Portimao and Shanghai circuits are now available in Season 2 and beyond in Career modes
– Added an option to allow the player more flexibility in tyre selection per session during a race weekend
– Added support for NVIDIA DLSS 3
– Updated and improved delta times when using ‘Immersive’ Safety Car feature
– Updated Mika Häkkinen’s helmet
– Updated Liam Lawson’s flag of nationality on his Carlin Formula 2™ car
– Fixed an issue where with ‘The Griddy’ emote equipped, the podium celebration did not show
– Fixed an issue where, in certain circumstances, players could receive a jolt to their wheel instead of a ‘fade-in’ feeling of force feedback
– Fixed an issue where the water droplet effect is missing on the ‘TV Pod’ camera angle when driving the Alpine F1® car
– Updated and improved UDP data being sent between qualifying and race sessions
– Various minor fixes
– General stability improvements
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