As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
EA have deployed another update for F1 22 that includes just this small line in the changelog:
Rebalancing of AI performance in Career
The page (linked above) also says that users should raise their A.I. difficulty by 5 after installing this patch for the best experience, but doesn’t go as far as saying that this fix will apply in single race sessions, etc. So I am unclear whether the A.I. has been tweaked outside of career mode. The build note itself isn’t terribly in-depth, but I am hopeful it reduces A.I. traction coming out of slow-speed corners.
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