If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
EA have deployed another update for F1 22 that includes just this small line in the changelog:
Rebalancing of AI performance in Career
The page (linked above) also says that users should raise their A.I. difficulty by 5 after installing this patch for the best experience, but doesn’t go as far as saying that this fix will apply in single race sessions, etc. So I am unclear whether the A.I. has been tweaked outside of career mode. The build note itself isn’t terribly in-depth, but I am hopeful it reduces A.I. traction coming out of slow-speed corners.
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