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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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EA have today released v1.07 which hopefully smooths out throttle response a little bit and stops the random spins many people experience. Portimao, a track used in the 2020 and 2021 schedule, has also been added.

Changelog is at the bottom of this post. Watch a video of a lap at Portimao in F1 22 below the screenshots.

A lap of Portimao:

View this video on YouTube. Please consider subscribing to RSC’s channel.

Changelog:

– Portimao has been added to Time Trial, Grand Prix, and Multiplayer modes
– Refinements to response time of throttle application for players
– Front Wing damage will now have a greater effect on handling and lap times
– Resolved an issue where tyre temperatures can be above blanket temperature when starting the formation lap
– Improved trigger feedback when using an Xbox Series controller on PC
– Improved balancing of difficulty for Practice Programmes
– Resolved graphical issue on the rear suspension of the Red Bull
– Addressed a crash when re-joining a Two Player Career after disconnecting
– Times under 1:27:000 for Abu Dhabi can now be posted on Time Trial leaderboard
– Resolved an issue where Time Trial times could be posted on the wet leaderboard whilst driving in dry conditions
– Addressed an issue where players could get stuck in the super license after adding a trophy
– Corrected level of detail Supercar interiors in cockpit camera
– General Stability Improvements
– Various Minor Fixes

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F1 22

F1 22 is the fifteenth title in the Formula One series developed by Codemasters and is the first to include the vast changes to the regulations that year.

 
 
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