Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters have posted four screenshots showing Baku in order to preview the race this weekend. The main positive in the screens is that we can see they have a few of the real 2022 car shapes in the software at last, replacing the generic 2022 car shape we’ll see used in MyTeam mode.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →