Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Codemasters have posted four screenshots showing Baku in order to preview the race this weekend. The main positive in the screens is that we can see they have a few of the real 2022 car shapes in the software at last, replacing the generic 2022 car shape we’ll see used in MyTeam mode.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →