Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Codemasters released v1.16 on Monday. The update fixes a number of issues and may be among the last updates we will see for the product. F1 2021 can’t be too far away…
Addressed an issue where F2™ setups could not be downloaded from time trial leaderboards.
Addressed an issue on PS4 where pressing “Find Me” would result in time trial leaderboards being empty. This could lead to a perpetual load going to track.
Addressed a crash when negotiating with a driver while an activity was scheduled for the same day in MyTeam.
Addressed a crash when retiring and advancing to the next session in Classic Full Qualifying.
Addressed a crash when a player leaves/re-joins while a player is scrolling through lap times in the race director.
Increased the update rate of the weather forecast in the garage monitor.
Addressed an issue where the option to select a new car livery for ‘Multiplayer and Solo Use’ did not highlight.
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