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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Codemasters have today released patch 1.15 for F1 2019. This, in my opinion, fixes all of the big issues the software faced with the career simulation. You now can’t rejoin teams you were fired from, can specify how driver changes work, etc. It also appears to have fixed a visual issue I had, and may have fixed the FPS drops I also experienced.

Their official release states that 1.15 includes patch 1.12… But they said that 1.11 included 1.12, so that’s a bit confusing. 1.13 and 1.14 are not mentioned.

Release notes:

-Alexander Albon and Pierre Gasly have been moved to Red Bull Racing and Toro Rosso – this will not affect existing career saves
-AI Race start performance variance updated leading to slower starts by the AI on average
-Mid-season driver transfer logic amended
-Added options to disable driver transfers or limit to off-season transfers only
-Addressed an issue with visual graining seen on specific graphics cards
-Addressed an issue where FPS drops could be seen on PC
-Cars being lapped will now ghost in online sessions
-Teammate can now be selected at the start of a career
-Grid penalties can now be seen during the pre-race grid rundown
-Players can no longer re-join a team they were fired from in the same season in career
-26 brand new customisation items including Halloween edition items

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F1 2019

F1 2019 is based on the 2019 Formula One World Championship, and features content from the 2018 and 2019 Formula 2 Championship. The game is developed and published by Codemasters and is the twelfth title in the Formula One series developed by the studio.

 
 
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