Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Despite the fact that they are likely knee-deep in F1 2020 at this point, a couple of days ago Codemasters published their latest update for F1 2019. It fixes and adds a number of nice single player items that you can see listed below.
v1.22 Changelog:
General
Radio language option has returned to the advanced audio options screen
Users will now see the speed they set in the speedtrap in practice sessions
Addressed an issue where the camera would reset when the game was started
User is now notified of their progress through a championship on the loading screen
User can now see if they are serving a penalty during a pitstop
Front wing damage threshold has been reduced in practice and qualifying sessions to include minor physical damage
Addressed an issue where the safety car could appear in One-Shot Qualifying in online sessions
Maximum Vehicle Reflections setting reduced from ‘Ultra High’ to ‘High’ for stabilityLeagues
Addressed an issue where users could not submit results if they didn’t enter qualifying 2 or 3 with saving between sessions enabled
Addressed an issue where a scheduled league could become stuck in an old event
Addressed an issue where a league could become stuck if abandoning a practice or qualifying session with saving between sessions enabled
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