Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters today released their 1.2 update for F1 2019. The highlights are that it fixes safety car deployment frequency, saving between sessions in private leagues and reserves in private leagues. Not a lot, to be honest.
General
Safety car deployment frequency has been adjusted so that it is more likely to come out within race sessions.
Addressed an issue where the Logitech G29 rotary dial could not be assigned in a clockwise direction
Further stability fixes
LeaguesUsers can now save between sessions in private leagues.
Users can now add reserves in private leagues.
XboxKeyboard support has been added.
CareerAddressed an issue where progress would not be saved in Practice 1 in Australia of a new career.
Addressed an issue where a selected team-mate would change if the user exited the game before completing Practice 1 in Australia of a new career
Addressed an issue where DNFs would incorrectly show with the fastest lap indicator in the season results tab
Addressed an issue where Butler and Weber would appear after skipping the F2 Feeder Series if the user quit in Practice 1 of Australia
User will now be warned before purchasing upgrades towards the end of a season if the department has experienced a regulation change
MultiplayerAddressed an issue where the camera selection would not save if selected in a multiplayer session
SpectatorUser can now enable the track map for the session they are spectating
EventsUsers can now manually navigate through the weekly event prizes
F1 2019 is based on the 2019 Formula One World Championship, and features content from the 2018 and 2019 Formula 2 Championship. The game is developed and published by Codemasters and is the twelfth title in the Formula One series developed by the studio.