If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Take-Two announced last month that they intended to purchase Codemasters, but it seems this may not actually happen. Why? Electronic Arts had bid against their takeover offer.
I don’t really feel like 2K would change the company an awful lot but in my opinion and experience, EA Games probably would. They do have a history of highly successful racing games though including Indy 500 (1989), Sportscar GT (1999), the F1 and NASCAR Thunder series by Image Space Inc.
It’s also worth mentioning that Slightly Mad Studios (recently purchased by Codemasters) have also worked with EA in the past.
You can read more about this over at Sky News.
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