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NASCAR Racing 3: The Sim That Never Was

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

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25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Ian Bell (CEO of Slightly Mad Studios and Executive Director at Codemasters) tweeted this morning to announce Project Cars 4 in what can only truly be described as a bizarre set of tweets mainly focused on leaves. The tweets were then deleted.

It’s not unusual for Ian to be at the head of the communication for upcoming titles from his studios, but the fact they were deleted makes me wonder what the hell is going on.

I was only able to see one tweet for myself that stated:

Do you like every leaf shadowing every other leaf…. I do. pCARS4 will be the most realistic simulation ever made. In every area, in every way.

I was able to grab the image below, which appears to show the outside armco of the Karussell at the Nordschleife, with the word “hate” placed rather oddly in the middle:

A second tweet said:

Live leaves affected by vortices on AI cars hitting the windscreen of the player car.. I think so. Bump mapped track edges: 24 hour time of day. Live Track 4 Madness 2.0… I think so…

It included an image of some leaves beside the track leading into what appears to be the Karussell of the Nordschleife, but I wasn’t able to see this tweet before it was deleted. Check out that tweet over at GTPlanet.

While it might be easy to look backwards we frankly have no idea at this point how successful and/or realistic Project Cars 4 might be. It seems very much like Ian is suggesting that pCARS4 will have RTX support in his first tweet, and his words suggest a return to a more simulation-based set of gameplay options (with fuel usage, tire wear, etc). As before, I will continue to post news on the title until I become sure I would not class it as a simulation.

Related Software

Project Cars 4

Announced in a series of then-deleted tweets by Ian Bell of SMS. Cancelled to years later.

 
 
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