Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
A few weeks ago 505 Games added a new track to DRIFT CE (formerly known as DRIFT 21) in an update that also includes a number of fixes and tweaks that should improve the overall playability of the game. A new free track is always welcome.
Their text:
With this new update, we also made several adjustments and bug fixes. Let’s see together the full changelog:
A new track with challenges has been added
Improved navigation in the paint room scene
Graphical fixes in some car parts
Optimized and fixed graphical bugs on some tracks
Improvements to the shadow display have been made
The occasional steering wheel hardware-related crash has been fixed
Fixes for displaying elements on the UI
Fixed bad behavior when scrolling through the list
Other minor bug fixesWill you be able to succeed in all the challenges of our brand-new Takuya track? Show off your drifting skills and leave rivals in the dust!
Thank you all for your support and, as always, we see you on the tracks!