If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A few weeks ago 505 Games added a new track to DRIFT CE (formerly known as DRIFT 21) in an update that also includes a number of fixes and tweaks that should improve the overall playability of the game. A new free track is always welcome.
Their text:
With this new update, we also made several adjustments and bug fixes. Let’s see together the full changelog:
A new track with challenges has been added
Improved navigation in the paint room scene
Graphical fixes in some car parts
Optimized and fixed graphical bugs on some tracks
Improvements to the shadow display have been made
The occasional steering wheel hardware-related crash has been fixed
Fixes for displaying elements on the UI
Fixed bad behavior when scrolling through the list
Other minor bug fixesWill you be able to succeed in all the challenges of our brand-new Takuya track? Show off your drifting skills and leave rivals in the dust!
Thank you all for your support and, as always, we see you on the tracks!