Featured

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

505 Games have released a new update for DRIFT21 that includes Mount Haruna, optimizes the software and improves loading times.

Changelog:

Additions
The most important addition in this update is the largest track we’ve prepared. In length, it exceeds the length of all other tracks, COMBINED. Expect a solid dose of fun and challenge!

• Added a new, largest track in the game – Haruna
• Added a set of challenges (Solo Run, Time Attack, Gymkhana) for the Haruna track
• Added automatic reverse for keyboard and gamepad

Changes
Regarding the changes, expect significant improvements in overall game performance. From reduced loading times, lower memory consumption to definitely higher frame rate. Of course, the effects may vary depending on hardware configuration, but during many of our tests the amount of generated frames increased by 70 to 100 percent.

• Greatly optimized all car and engine parts
• Optimized and fixed multiple graphical issues on each race track
• Optimized performance and improved the appearance of the garage
• Reduced the amount of memory allocation by the game
• Reduced game start time
• Greatly improved car loading times in Car Shop, Quick Race car selection, Multiplayer car selection
• Greatly improved car loading times during multiplayer sessions
• Improved decals loading times
• Improved the way the game save is performed
• Improved car snapshot generation
• Improved navigation on the game interface
• Greatly reduced the amount of data sent when playing in a multiplayer session
• Gear shift improvements on automatic transmission

Fixes
This update is also a series of fixes related to the functioning of the game. We have implemented a significant number of fixes to the multiplayer module, UI and paint booth.

• Fixes to the operation of commands in the multiplayer session
• Fixed several bugs that occurred when connecting to a multiplayer session
• Fixed bugs that occured during multiplayer events
• Fixed errors with memory management that could cause game stability problems
• Fixed errors related to the application of decals

We can’t wait to see you drifting in Haruna, and we hope you will share with us your experience and your most exciting times.

See you on the tracks! :)

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.