If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
What can I say? While donating is entirely optional, you did it anyway. Thank you.
Sim racing has come such a long way. I’ve been through what felt like droughts in terms of hardcore software releases, and I’ve been through times when there simply wasn’t enough time to enjoy everything. While having a family has made it difficult to find time to enjoy the hobby as much as I’d like to, I’m hugely positive about the software that leads the genre right now – and you should be as well. Thank you for helping me to share that positivity with the community.
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