Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
KK is a karting simulator with a variety of kart classes and karting tracks from around the world.
Announced with the acquisition of rFactor 2 and Studio 397, this title is expected to use the rFactor 2 physics as a base on all platforms.
Announced late July, 2020 for 2022 release this licensed British Touring Car Championship title was seen as the spiritual successor to Codemasters TOCA 2. Never released.