Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Most famous for their miniatures and board games, this American studio branched out into software development and produced a small number of driving experiences for both PC and console in the early 2000’s, including licensed products for the Hooters restaurant brand.
Their only sim, Hooters Pro Cup Racing, used the Sports Car GT engine by Image Space Incorporated.
HPCR is a simulation of the Hooters Pro Cup (now known as the CARS Tour).