Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Codemasters today published a preview of their upcoming patch for F1 2020. It should be released next week, and brings a number of updates and fixes to the software.
All teams using the Ferrari Power unit have had performance reductions but beyond that, so has their engine itself. Racing Point, meanwhile, has increased performance.
There are graphical adjustments to Red Bull, Ferrari and Mercedes:
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