Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
A fourth patch for the Bethesda Burnout Drag Racing sim has been released and can be found on the downloads page. Grab the hardware version if you want to update for 3DFX support.
Here are the changes listed in the readme file:
1) Fixed a problem with the cars center of gravity that appeared as a new bug in version 1.21.
2) Fixed a rev limiting problem with the Two Step.
3) Changed the Line Lock back to the way it was in version 1.20. The 1.21 implementation needs more work.
4) Fixed some sound bugs that occur during network games.
5) Fixed a bug that wouldn’t allow you to exit the game after racing in a network event under certain circumstances.
6) Made some changes in the network code to fix some other problems.
7) Updated Network Version checking for game compatibility. You must be running the same version of Burnout as the Host machine.
8) Fixed a bug in the driver stats update during network races.
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