Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
A fourth patch for the Bethesda Burnout Drag Racing sim has been released and can be found on the downloads page. Grab the hardware version if you want to update for 3DFX support.
Here are the changes listed in the readme file:
1) Fixed a problem with the cars center of gravity that appeared as a new bug in version 1.21.
2) Fixed a rev limiting problem with the Two Step.
3) Changed the Line Lock back to the way it was in version 1.20. The 1.21 implementation needs more work.
4) Fixed some sound bugs that occur during network games.
5) Fixed a bug that wouldn’t allow you to exit the game after racing in a network event under certain circumstances.
6) Made some changes in the network code to fix some other problems.
7) Updated Network Version checking for game compatibility. You must be running the same version of Burnout as the Host machine.
8) Fixed a bug in the driver stats update during network races.
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