Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A fourth patch for the Bethesda Burnout Drag Racing sim has been released and can be found on the downloads page. Grab the hardware version if you want to update for 3DFX support.
Here are the changes listed in the readme file:
1) Fixed a problem with the cars center of gravity that appeared as a new bug in version 1.21.
2) Fixed a rev limiting problem with the Two Step.
3) Changed the Line Lock back to the way it was in version 1.20. The 1.21 implementation needs more work.
4) Fixed some sound bugs that occur during network games.
5) Fixed a bug that wouldn’t allow you to exit the game after racing in a network event under certain circumstances.
6) Made some changes in the network code to fix some other problems.
7) Updated Network Version checking for game compatibility. You must be running the same version of Burnout as the Host machine.
8) Fixed a bug in the driver stats update during network races.
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