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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Bethesda have released a downloadable addon for their Burnout Drag Racing sim that adds a Mustang Late Model and a “Desert Track” to the title. The readme file, quoted fully below, gives instruction on the specific folders you have to place the files. Download from the Burnout downloads page.

Readme:

BURNOUT: CHAMPIONSHIP DRAG RACING car and track additions From Hot Rod Magazine and Bethesda Softworks
04/02/98

NEW CAR:
We’ve created a new late-model Mustang. To use this Mustang, unzip the mustant.zip files into the \burnout\carS directory.
The Mustang files are:
car32.car
car320.grp
car321.grp

PLEASE NOTE THAT IF YOU WANT TO RACE MULTIPLAYER WITH THE NEW MUSTANG, EVERYONE WHO IS RACING MUST HAVE THE NEW MUSTANG FILES IN THEIR CARS DIRECTORY.

NEW TRACK:
We’ve also created a new desert track. To race on this track, unzip the desert.zip files into the \burnout\tracks directory.
The desert track files are:
strip17.cma
strip120.grp
strip171.grp
strip172.grp
17stmp.bsi

PLEASE NOTE THAT IF YOU WANT TO RACE ON THE NEW DESERT TRACK IN MULTIPLAYER, EVERYONE WHO IS RACING MUST HAVE THE NEW TRACK FILES IN THEIR TRACK DIRECTORY.

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