Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Bethesda have released a downloadable addon for their Burnout Drag Racing sim that adds a Mustang Late Model and a “Desert Track” to the title. The readme file, quoted fully below, gives instruction on the specific folders you have to place the files. Download from the Burnout downloads page.
Readme:
BURNOUT: CHAMPIONSHIP DRAG RACING car and track additions From Hot Rod Magazine and Bethesda Softworks
04/02/98NEW CAR:
We’ve created a new late-model Mustang. To use this Mustang, unzip the mustant.zip files into the \burnout\carS directory.
The Mustang files are:
car32.car
car320.grp
car321.grpPLEASE NOTE THAT IF YOU WANT TO RACE MULTIPLAYER WITH THE NEW MUSTANG, EVERYONE WHO IS RACING MUST HAVE THE NEW MUSTANG FILES IN THEIR CARS DIRECTORY.
NEW TRACK:
We’ve also created a new desert track. To race on this track, unzip the desert.zip files into the \burnout\tracks directory.
The desert track files are:
strip17.cma
strip120.grp
strip171.grp
strip172.grp
17stmp.bsiPLEASE NOTE THAT IF YOU WANT TO RACE ON THE NEW DESERT TRACK IN MULTIPLAYER, EVERYONE WHO IS RACING MUST HAVE THE NEW TRACK FILES IN THEIR TRACK DIRECTORY.