Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Modder Tommy78 has released his BTCC Group A Golf GTI mod for Assetto Corsa. Check out the information and screenshots below.
Latest version is v1.0 Released: 2024.02.16.
Power : 193HP @ 7.000 rpm
Torque : 210Nm @ 6.000 rpm
8.000 rpm rev limit
6 speed gearbox
920kg w/o driver
FWD (front wheel drive)
2 (4k) BTCC ’89 liveries (doubled liveries, one with headlight cover, and one without cover it works only on track)
3 gearset (short, standard, long)
1 tire brand (Dunlop)
2 type of rims (Ronal, ATS visible only on track)
dynamic lights (turnsignal, reverse, high-low beams, rear fog, battery led)
rain and slick tires (visual+physical)
working odometer and trip
animated wiper to work properly with CSP
To work properly you have to install:
Content Manager
SOL
Custom Shader Patch
Most features works only if you have Content Manager, like different rims, dynamic lights etc.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →