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Shortly after I posted my post detailing the upcoming v1.5 physics updates for AMS2 a couple of days ago, Reiza released them!

This big milestone update, released Tuesday, overhauled the physics of all cars in the game, added dirt and rallycross DLC, and more. I highly recommend reading the physics developer update for more information.

Notes: Time Trial boards will be reset soon when Reiza are satisfied the physics are final. Car setups are reset.

V1.4.8.1 -> V1.5.0.0 CHANGELOG

CONTENT

Adrenaline Pack Pt1:
– Added Ascurra Dirt Track (2 layouts)
– Added Tykki Dirt Track (4 layouts)
– Added Foz dirt track
– Added RX layouts of Barcelona, Hockenheimring, Nurburgring, Spa-Francorchamps
– Added Rallycross class featuring Polo RX, Mini RX, Citroen RX & MIT Lancer X
– Added Formula Dirt class
– Added Kartcross class

Free base game content:
– Added P1 Gen2 class featuring Metalmoro AJR Gen 2, Sigma P1 G5 & Ginetta G58
– Updated Stock Car Corolla 2023

GENERAL
– Added session auto-advance functionality for multiplayer sessions
– Minor adjustments to net code
– Mod Support: Added ability to define a mod and provide mod specific vehiclelist.lst and driveline.rg files. See ‘UserData/Mods/README.txt’ for details and examples
– Adjusted damage scalars for all settings for slightly overall less sensitive damage
– Added Spotter as a Gameplay option
– Fixed FFB wheel pulling on engine off
– Grid size for all track layouts bumped to accomodate at least 26 cars (except for kart and dirt tracks)
– Revised pit stop properties for F-Junior, F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Junior, F-Trainer, Group A, Group C, GT1, Stock Car Brasil 1999-2023, P1-P4, Sprint Race, Montana, GT5, Ginetta G40 Cup, Copa Truck, Street Cars, Hyper Cars, Supercars DPi, GTE, GT3, GT4, Ginetta G55 Supercup, Porsche Cup, Super V8, F-Vee
– Adjusted LiveTrack Grip Range (lower “green” baseline grip, slightly lower grip for Light, Medium Rubber presets, Heavy Rubber grip preserved)
– Rubber now loses grip with water saturation (racing line should be avoided in wet weather as a result)
– Curbs are now more slippery when wet
– Fixed excess tire wear/heating on grass, gravel and wet surfaces
– Added Halo Transparency option for F-Ultimate Gen1 & 2 to Display menu
– Fixed visual wheel camber in replays
– Added visible Safety Car during Full Course Yellows
– Vehicles from human opponents are now collidable during Multiplayer full course yellow
– Fixed an exploit in Time Trial where illegal pit areas would be used for cutting track.

UI & HUD
– Updated main menu panel arts
– Added ‘Off-road’ track selection filter to Grade selection
– Added Rallycross race weekend preset for RX, F-Dirt & Kart Cross
– Added P1-4 classes to Brazilian Series vehicle selection filter
– Removed mandatory pit stop from F-Ultimate Gen2 preset
– Reduced pit limit from 160 km/h to 130 km/h in F-USA Historic preset to align with 2000 regs instead of 1995/98

PHYSICS
– Completed physics revisions for all classes excepting the karts (125cc & 4-stroke)
– Adjusted tire flatspotting physics (generally reducing changes of flatspotting)
– Various adjustments to dirty air effects, correcting some interclass inconsistencies
– Adjusted undertray spring / damper / friction, fixing inconsistencies
– F-Junior: Restricted ride height range (min 4cm max 10cm)
– F-USA Gen2: Adjusted Swift 009C undertray points to fix performance issues; Fixed aero inconsistencies in SW model

AI
– AI calibration pass for all revised classes
– Adjusted AI performance degradation with tire wear (Ai tire wear rates still under revision)
– Temporarily disabled effect of driver personality stamina and tire management skills´ influence on AI lap times while AI tire wear & performance degradation is in progress
– AI cars will now use the max available boost pressure setting instead of the default in qualifying laps
– Minor improvement to AI pit strategy during FCY
– Improved AI lines for Brands Hatch (both layouts), Spielberg GP, Spielberg Historic 1974, Nurburgring GP / Veedol layouts, Velopark, Cascais 1988,
– Interlagos, Montreal, Silverstone 1991, Silverstone 2001, Silverstone 2020, Spa-Francorchamps 2022

AUDIO
– Audio playback during fast-forwarding replays is now muted when doing high speed forward seek in replay
– Fixed missing gravel runoff sound for some cars
– Smoothed rev-limiter sound cutting out when engine bounces a lot on the limit
– Disabled audio for hidden environment animations (helicopters, drones) during test day & practice sessions
– Puddles and dirt sound effects are now panned left/right on track according to position
– Fixed Mercedes CLK GT1 & AMG GT3 missing attenuation on external gearshift samples.
– Chevrolet Corvette C8 Z06: adjusted interior engine sound

TRACKS
– Barcelona: Fixed various LOD pop issues in static and scene objects; Minor TSO optimization
– Indianapolis: Fixed some static object lod issues near T3
– Spa Francorchamps 2022: Returned wandering marshal to his post at Paul Frere
– Nurburgring 1971 Sudschleife: Moved rolling start location 200m before Nordkehre

VEHICLES
– Adjusted suspension animation for F-V10, F-V12, F-inter, Lotus 79, Caterhams (all models)
– Camaro SS: Adjusted light glow textures, shadows & glass cracks
– McLaren Senna: Adjusted shadows (fixed missing rear wing)
– Copa Uno B: Adjusted shift warning light
– Brabham BT49: adjusted shift warning light
– Updated display for Porsche GT3-R, Porsche Cup models (display alarms added)
– Added pit limiter display warning to GTE / GT3 models that feature them
– F Ultimate Gen1: Added ERS mode and pit limiter
– Nissan GT1: fixed mismatching livery

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