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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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I’d missed it until today, but earlier this month Reiza released update 1.5.6.3 for Automobilista 2, fixing some visual issues with rain and updating the UI, AI and a couple of track issues.

V1.5.6.3 CHANGELOG

GENERAL
Fixed wet water spray appearing too bright when the track was wet but the weather was clear; Added additional water droplets to the wet water spray; Improved wet water spray fade-in with speed and track wetness

UI & HUD
Fixed UI Slider step issues introduced in recent builds
Fixed missing Betonschleife UI Strings
Fixed missing Spanish strings for Pause on Focus Loss

PHYSICS
F-Ultimate Gen2: Fixed onboard Diff Coast adjustmen being unavailable

AI
Further AI calibration pass for AI cars with slicks running on a wet track
Corrected Stock Car Pro Series 2024 AI not receiving defensive line adjustment

TRACKS
Added 3D trees near trackside for Interlagos Historic
Nurburgring 71 (all layouts): Added collision walls for the triangular curb at the Suds entrance

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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