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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Late last night Reiza released their v1.3.1.0 hotfix along with the eagerly-awaited Racin’ USA Part Two DLC. The DLC adds 1990’s American open-wheelers from Reynard, Lola and Swift, as well as the Cleveland Burke Lakefront Airport and Watkins Glen International. Road America will be added to the pack later this month with “further machines from that same era”.

You can view the changelog below these screenshots.

CONTENT
Tracks

Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack)
Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack)

Vehicles

Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack)

GENERAL

Optimized FFB/custom script performance
Further revisions to shadow cascading parameters
Revised AI suspension rates to minimise some cars appearing to “jitter” in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters)
Fixed selection issues in Custom AI grids feature
Further adjustments to shadow cascading parameters

UI & HUD

Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen
Added driver flag to pre/post session leaderboards
Fixed online rating regulations options being visible in single player.
Fixed stretched fuel icon on session overview screen
Fixed stretched flag textures on nationality selection screen
Fixed aspect ratio of loading screen vehicle render
Adjusted mouse activation zones on monitr screen
Updated credits list

PHYSICS & AI

Minor tire tread revisions to GTE, GT3, F-V10 G1, F-V10 G2, F-Reiza, Super V8
Revised rain tires for all classes; Increased slick dropoff in wet for GT cars
Further fine-tuning for ABS system
F-Trainer AI Calibration pass

Revised rain tires; Increased slick dropoff in wet for GT cars
Added wet & hard compounds for F-USA G2; medium & revised hard for F-ultimate
Adjusted helper spring rates for Porsches Cup, GT3-R & RSR GTE
Updated SuperV8 suspension (reducing sprung mass), revised splitter aero
Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks

Small hotfix released today (no exe version change):

Added F-USA Gen2 to Formula vehicle filter: Fixed F-USA Gen2 being incorrectly sorted in non-English languages
Corrected engine specs for F-USA cars in vehicle info
Adjusted tire wear rates for F-USA, F-V10 Gen1 & F-Ultimate tires
Slightly reduced ideal opearing window for F-USA tires
Adjusted AI suspension rates for Cadillac DPi, F-Ultimate, P1, GTE, GT3, GT4 class cars to minimise issues when running over curbs
Updated F-USA onboard sounds
Watkins Glen: Reworked marshal huts, added tall watchtowers, updated trackside cameras
Added cockpit antenna vibration to Swift 009c

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