Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Reiza released another update for AMS2 yesterday. This update is the first of two planned updates this week and includes various fixes and tweaks listed below.
v1.2.4.2 Changelog:
GENERAL
Updated recent Real Weather data
UI & HUD
Fixed tire temperature status widget not updating on some in-game screens
Fixed last session status being displayed on pre race leaderboard
Fixed championship round editor incorrectly altering session start hours when propagating race date changes
Fixed center column of drivetrain tab unelectable on setup editor
Fixed practice weather slot4 of in game session settings block referencing qualifying slot4PHYSICS & AI
Minor tire tread adjustment for F-Vintages
Minor brake torque adjustment for all GT & Prototypes
AI callibration pass for F-V12, F-Vintage G1
Adjusted AI brake power & grip
Adjusted AI Grip multipliers for Monza 1991 & Modern
Adjusted AI to start passing routines sooner
Slightly increased parameter to reducing AI propensity to cut corner to avoid a crashTRACKS
Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2
Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures; Increased grid spacing
General art updates to all Monza versions
AMS2 is a comprehensive simulation of the Brazilian motorsports scene, featuring all major Brazilian racing series, race tracks and manufacturers, as well as a selection of modern and classic content from around the world.