As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Reiza released another update for AMS2 yesterday. This update is the first of two planned updates this week and includes various fixes and tweaks listed below.
v1.2.4.2 Changelog:
GENERAL
Updated recent Real Weather data
UI & HUD
Fixed tire temperature status widget not updating on some in-game screens
Fixed last session status being displayed on pre race leaderboard
Fixed championship round editor incorrectly altering session start hours when propagating race date changes
Fixed center column of drivetrain tab unelectable on setup editor
Fixed practice weather slot4 of in game session settings block referencing qualifying slot4PHYSICS & AI
Minor tire tread adjustment for F-Vintages
Minor brake torque adjustment for all GT & Prototypes
AI callibration pass for F-V12, F-Vintage G1
Adjusted AI brake power & grip
Adjusted AI Grip multipliers for Monza 1991 & Modern
Adjusted AI to start passing routines sooner
Slightly increased parameter to reducing AI propensity to cut corner to avoid a crashTRACKS
Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2
Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures; Increased grid spacing
General art updates to all Monza versions
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