Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Reiza released another update for AMS2 yesterday. This update is the first of two planned updates this week and includes various fixes and tweaks listed below.
v1.2.4.2 Changelog:
GENERAL
Updated recent Real Weather data
UI & HUD
Fixed tire temperature status widget not updating on some in-game screens
Fixed last session status being displayed on pre race leaderboard
Fixed championship round editor incorrectly altering session start hours when propagating race date changes
Fixed center column of drivetrain tab unelectable on setup editor
Fixed practice weather slot4 of in game session settings block referencing qualifying slot4PHYSICS & AI
Minor tire tread adjustment for F-Vintages
Minor brake torque adjustment for all GT & Prototypes
AI callibration pass for F-V12, F-Vintage G1
Adjusted AI brake power & grip
Adjusted AI Grip multipliers for Monza 1991 & Modern
Adjusted AI to start passing routines sooner
Slightly increased parameter to reducing AI propensity to cut corner to avoid a crashTRACKS
Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2
Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures; Increased grid spacing
General art updates to all Monza versions
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