This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Reiza have today deployed an update on Steam for their simulation, fixing and tweaking since their last update a couple of weeks ago.
Here are the changes v1.1.4.0 to v1.1.4.5:
GENERAL
Fixed custom livery overrides not respecting duplicate livery rules
Adjusted crowd/character visibility in various game modes and session types
Fixed issue where only LODb of some meshes would hide based on session type
Small fix to G923 Initialization
Added Game launch command line switch “disableTF” for users with issues running Logitech G923 TrueForce to fallback to legacy modeUI & HUD
Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser
Fixed punctuation on some loading screen tips plus some small German string tweaks
Fixed clipping on HUD warning message
Added extra batch of loading screen tips
Corrected various innacuracies in vehicle informationPHYSICS & FFB
Adjusted rear wing base drag for F1, Prototype & GT cars
Adjusted Mini JCW tire tread
Adjusted CoG height for Group A, Procar, Mini, Porsche Cup
Camaro SS: Adjusted brake torque & CoG height
Roco 001: Adjusted chassis inertia & unsprung mass
Reduced brake fade range when under optimal temp range for all cars
Enabled onboard adjustable brake bias for MCR 2000
Slightly reduced FFB resistance when car is stoppedAI
Increased AI qualifying pace
Increased AI prudence against human players
Callibrated AI rolling resistance for R-Retro Gen1 & Gen2
Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)
Adjusted AI Grip multipliers in Donington, Bathurst
Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel
Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante AltaTRACKS
Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout
Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass
Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3VEHICLES
Added liveries for driver helmets & suits
Camaro SS: Fixed obstructed rear view looking back from cockpit
F-Ultimate 2019: disabled DRS light until functionality is implemented
AMS2 is a comprehensive simulation of the Brazilian motorsports scene, featuring all major Brazilian racing series, race tracks and manufacturers, as well as a selection of modern and classic content from around the world.