Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Following up on Friday evenings v1.0.5.5 update the folks over at Reiza today released v1.0.5.6.
Added Nurburgring 24h Endurance Layout
Added support to order Vehicle group filters alphabetically (original sorting)
Fixed class list scroll bar on Vehicle browser
Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
Adjusted Porsche Cup FFB max force
Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
Adjusted Traction Control base slip to allow for more slip before system kicks in
Porsche Cup AI wet tire callibration pass
Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
Camaro GT4R: Corrected brake and tail lights color
Mercedes 190E: Fixed cockpit red materials
MetalMoro AJR: Fixed head and brake lights
Super V8: Fixed head and brake lights
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