Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Released late on Friday evening this Automobilista 2 update from Reiza adds the Nurburgring Nordschleife, tweaks AI behavior, and updates GT, Stock Car and Prototype physics.
Their next update is due towards the end of November and will add layouts combining variants of the modern track with the Nordschleife. Next year they plan to include a historic version of the track to this pack, with no additional charge to those that already own it.
Notes:
IMPORTANT! The latest physics modifications to GT3 / GT4 cars require a setup reset to default in setup UI to take effect – no need to delete all your settings, just go into the setup screen and click “Reset to Default” when choosing any of the new GT3 / GT4 cars added in v1.0.5.0 (other cars haven´t had setup range changes so shouldn´t need a reset).
IMPORTANT! As previously announced, with the release of the Nurburgring DLC Pack, the Nurburgring layouts included in the previous update are now only available for owners of the DLC or the packages that include it.
Build notes below screenshot.
Build notes:
V1.0.5.1 -> V1.0.5.5 CHANGELOG:
CONTENT
Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)
GENERAL
Fixed reverse grid in Championship mode
UI & HUD
Added Vehicle Selection filters
Fixed track image anchors on lobby details page
Fixed ‘Left Monitor Bezel Width Right’ input
Added Credits screen to UI
Fixed various missing / incorrect filters for cars & tracksPHYSICS & FFB
Fixed coordinate conversion when reading SETA contact patch offset
Fixed curbs pulling inverse way on cars where steering arms are “behind” steering axis.
Fixed minor road noise confribution being partially unequally handled on front right wheel
Fixed issues with Mini FFB using new profile
Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
Adjusted tire treads for adittional longitudinal slip in rain race tires
Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
Adjusted default diff settings & roll bar values for Porsches
Revised low rev band torque curves & suspension rates for GT cars
Adjusted Porsche Cayman suspension travel & helper spring deflection length
Fixed error in main driveline syntax (potentially improves rear differential functionality)
Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
Reduced engine inertia in GT3/GT4 cars
Slightly increased engine inertia for Group A cars
Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
Further revised suspension rates on all GT3 / GT4 cars
Fixed Mercedes AMG GT3 camber range for front wheels
Minor adjustment to StockCar 2020 CoG height & aero
Copa Fusca FFB Max force and raised stactic ride height by 1cm
Reduced F-Reiza FFB max forceAI
Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
Improved AI player avoidance in situations where more than one player is present (MP)
AI callibration pass for GT / Stock / Prototypes
Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
Reduced aggression scalars for tintop seriesAUDIO
Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
Fixed McLaren 570S GT4 missing sound in Chase view.
Increased bottoming sound effect for GT3s & GT4sTRACKS
Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
Imola: added DRS zones triggers as per latest GP configuration
Added drone animations to Velocittá, Velopark, VIR
Fixed rain blockers at VIR
Adjusted Nurburgring GP TV camerasVEHICLES
McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
Camaro GT4R – Corrected samll sidewindow material
Fixed Porsche Cup 4.0 rear tire dimensions
Added damage, dangling parts & dirt map for Fusca (all variants)
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