Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Reiza released an update for AMS2 in the early hours after releasing v1.0. It fixed the crashes on entering multiplayer and a few more issues that snuck into the 1.0 version.
Fixed loading screen crash when joining in-progress multiplayer sessions
Adjusted FFB clipping, aero & default steering ratio for Stock 2020 & corrected minor wheelbase / track width discrepancies
Adjusted Ginetta G55 & G58 max FFB force to reduce clipping
Bumped up SuperV8 engine output slightly to bring it closer to latest engine specs
Bathurst: Updated road & trackside ads textures, fixed triangulation glitch in main road at the pitwall area
Added missing Cascais loading screen
Fix DRS trackside board issues at Interlagos, Kansai, Spielberg
Corrected windshield water wiping animation for Ultima GTR Road version
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