Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza released an update for AMS2 in the early hours after releasing v1.0. It fixed the crashes on entering multiplayer and a few more issues that snuck into the 1.0 version.
Fixed loading screen crash when joining in-progress multiplayer sessions
Adjusted FFB clipping, aero & default steering ratio for Stock 2020 & corrected minor wheelbase / track width discrepancies
Adjusted Ginetta G55 & G58 max FFB force to reduce clipping
Bumped up SuperV8 engine output slightly to bring it closer to latest engine specs
Bathurst: Updated road & trackside ads textures, fixed triangulation glitch in main road at the pitwall area
Added missing Cascais loading screen
Fix DRS trackside board issues at Interlagos, Kansai, Spielberg
Corrected windshield water wiping animation for Ultima GTR Road version
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