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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Reiza released an update for AMS2 in the early hours after releasing v1.0. It fixed the crashes on entering multiplayer and a few more issues that snuck into the 1.0 version.

Fixed loading screen crash when joining in-progress multiplayer sessions
Adjusted FFB clipping, aero & default steering ratio for Stock 2020 & corrected minor wheelbase / track width discrepancies
Adjusted Ginetta G55 & G58 max FFB force to reduce clipping
Bumped up SuperV8 engine output slightly to bring it closer to latest engine specs
Bathurst: Updated road & trackside ads textures, fixed triangulation glitch in main road at the pitwall area
Added missing Cascais loading screen
Fix DRS trackside board issues at Interlagos, Kansai, Spielberg
Corrected windshield water wiping animation for Ultima GTR Road version

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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