If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza Studios today announced on their Twitter that they are still doing some last minute art revisions to the Nurburgring DLC. While it will go on-sale tomorrow (October 31, 2020), the Nordschleife won’t be added to it until early next week.
They posted some new screenshots to whet our appetites in the meantime:
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