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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Great news once again for you AMS2 fans as the 1.0 version is now confirmed to be arriving in June.

Here are a list of the things their Dev Update mentions being worked on at this time and their timing for release:
– Car Animations for 1.0
– Multiplayer ranking for TBD
– Content upgraded from AMS1 to AMS2 standard for 1.0

Content:
– Spa-Francorchamps licensed
– Brazilian Stock Car series announcement coming this week.
– Estoril (see screen below)
– Brabham BT44 (see below)
– Lotus 72E (see below)
– McLaren M23 (see below)
– F-Retro (to go with the cars above, see render below)





Hockenheim status:

Bathurst status:

Silverstone status:

I think this is Montreal?

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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