If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Great news once again for you AMS2 fans as the 1.0 version is now confirmed to be arriving in June.
Here are a list of the things their Dev Update mentions being worked on at this time and their timing for release:
– Car Animations for 1.0
– Multiplayer ranking for TBD
– Content upgraded from AMS1 to AMS2 standard for 1.0
Content:
– Spa-Francorchamps licensed
– Brazilian Stock Car series announcement coming this week.
– Estoril (see screen below)
– Brabham BT44 (see below)
– Lotus 72E (see below)
– McLaren M23 (see below)
– F-Retro (to go with the cars above, see render below)
Hockenheim status:
Bathurst status:
Silverstone status:
I think this is Montreal?
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