Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Great news once again for you AMS2 fans as the 1.0 version is now confirmed to be arriving in June.
Here are a list of the things their Dev Update mentions being worked on at this time and their timing for release:
– Car Animations for 1.0
– Multiplayer ranking for TBD
– Content upgraded from AMS1 to AMS2 standard for 1.0
Content:
– Spa-Francorchamps licensed
– Brazilian Stock Car series announcement coming this week.
– Estoril (see screen below)
– Brabham BT44 (see below)
– Lotus 72E (see below)
– McLaren M23 (see below)
– F-Retro (to go with the cars above, see render below)
Hockenheim status:
Bathurst status:
Silverstone status:
I think this is Montreal?
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