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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Reiza posted their December, 2020 development update today. Here is the new information (most of which is due in the next build):

– 1990s GT1’s coming soon, including Mercedes CLK LM, Porsche 911 GT1 and McLaren F1 GTR LT (screenshots below)
– McLaren F1 LM supercar coming soon (screenshot below)
– ALL CARS will be getting a physics tweak of one sort or another
– Spa-Francorchamps in development, should release by February with additional historic layouts later in the year
– UI now properly supports 4K in next build
– Per vehicle FFB and driving view settings possible in next build
– Paint templates will be in next build
– Dev in other areas including weather (screen below)

Along with the above, there are a number of screens with content I am not 100% sure we knew about. I think I see the Daytona roadcourse, Long Beach, and Group C cars including the Sauber C9. Check out those screenshots at the bottom of this post.







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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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