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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Reiza posted their December, 2020 development update today. Here is the new information (most of which is due in the next build):

– 1990s GT1’s coming soon, including Mercedes CLK LM, Porsche 911 GT1 and McLaren F1 GTR LT (screenshots below)
– McLaren F1 LM supercar coming soon (screenshot below)
– ALL CARS will be getting a physics tweak of one sort or another
– Spa-Francorchamps in development, should release by February with additional historic layouts later in the year
– UI now properly supports 4K in next build
– Per vehicle FFB and driving view settings possible in next build
– Paint templates will be in next build
– Dev in other areas including weather (screen below)

Along with the above, there are a number of screens with content I am not 100% sure we knew about. I think I see the Daytona roadcourse, Long Beach, and Group C cars including the Sauber C9. Check out those screenshots at the bottom of this post.







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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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