Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza today tweeted a reply on Twitter that I found pretty interesting.
They were asked: “Any chance of a console port of AMS 2?”
They answered (using a GIF of Giorgio A. Tsoukalos): “Is such a thing even possible? Yes it is.”
It’s quite obvious that next gen consoles will be capable of running some pretty impressive simulations based on specs alone. I’ve reached out to Renato (head of Reiza) to see if there’s anything else he’d like to say…
Edit (reply from Renato):
Nothing confirmed atm, just that it is possible and is in fact a longer term goal but no deal or concrete plan for the time being.
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